Riding in Hoofprint Bay
Riding is a side-view course. Arrow keys move through walk, trot, canter, and gallop, and Space jumps. You enter a arena, a trail, or a show. There is no open-world map between them.
Pace management is the skill. Slower than canter restores the effort bar. Jump shape depends on gait: canter is higher and shorter, gallop is lower and longer. Low confidence makes the horse change speed on its own, with a colored arrow as warning. A fall, a refusal, or a rail costs confidence and can injure the horse.
The pages under this one split that into confidence and praise, the 31 training courses, the 10 competitions, and the five trail areas. Apple Tree, the most searched landmark, is a February-demo route and has its own page so the version limit stays visible.
Related guides
Questions
Can I ride anywhere on the farm?
The farm is a management view. Riding loads a separate course.
Sources
- Horse Game Database — checked 2026-11-06